The Nest (v2.0.0)

20160609 – 20160906 Refactored the whole Nest into a module-like JS-application. Some of the changes include: Structure Essential functions like handling images, are now defined in separate source-files as dedicated objects, attached to TheNest. They are then bundled and minified at production. Console Instead of just logging debug-info to the browser-console, it now contains aContinue reading “The Nest (v2.0.0)”

Game Project – Refactoring started

When returning to coding after a lot of 3D-modeling, I felt that the project needed improvements. Earlier, I´ve designed every project/part as a ‘room’ in The Nest and gave it one dedicated file containing all room-specific JS (not including libraries for 3D etc.). This project is now up in about 5000 lines, so I hadContinue reading “Game Project – Refactoring started”

Game Project – Nest-oil facility

New building in progress This building will be used as a facility to gather “oil” from The Nest, the important component used in all creations of buildings and life. The first two weeks was mostly about modeling different objects to use in the construction (girders, steel-beams, gears & chains). This last week, I´ve assembled everythingContinue reading “Game Project – Nest-oil facility”

Game Project – 3D Modeling (Factory)

Spent this week modeling a factory. 20160208: Started off with an 8x8x8 area with a backbone-pipe. 20160210: Made 6 backbones more in a circle around the center (like a hexagon) and added a bridge around an elevator. 20160211: Added walls at each backbone to surround each floor. 20160212: Decided to make each floor x2 inContinue reading “Game Project – 3D Modeling (Factory)”

Game Project – Orthographic Material #2

20160125-20160131: After some testing and reading, I saw that people were changing the rotation angle to 30° (60° in blender) instead of “true isometric” 35.264° so that the surface would have a 2:1 pixel ratio. I decided to leave the rotation in “true isometric” and instead correcting with an edited aspect ratio (1:1.157) in theContinue reading “Game Project – Orthographic Material #2”

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