20160609 – 20160906 Refactored the whole Nest into a module-like JS-application. Some of the changes include: Structure Essential functions like handling images, are now defined in separate source-files as dedicated objects, attached to TheNest. They are then bundled and minified at production. Console Instead of just logging debug-info to the browser-console, it now contains aContinue reading “The Nest (v2.0.0)”
Author Archives: Jonathan
Development blog
I´ve started a new development blog at blogger. All my previous G+ posts about The Nest is inserted. New posts will still show up in my G+ collection. (as links)
Laragon
Started using Laragon to make development-server(s) easier to run. (Automatic in tray) My setup is now 1 terminal for gulp watch and one terminal ready for git instead of additional terminals running php -S for each project.
Sqlite
I´ve started using Sqlite instead of mySql to hold information about objects in the game. This is mostly because Sqlite uses 1 file as the database and don´t require a (dedicated) host to serve the database like mySql does. So in my case, I can put a .sqlite file in the game-project and skip extraContinue reading “Sqlite”
GitLab & Gulp
20160321 – 20160429 As mentioned, I needed to break apart the big game project file into a few files and then use a tool to assemble them for production. Got it working with gulp (-concat) and spent some time on making my gulpfile The refactoring process included a lot of renaming, optimizing and changes inContinue reading “GitLab & Gulp”
Game Project – Refactoring started
When returning to coding after a lot of 3D-modeling, I felt that the project needed improvements. Earlier, I´ve designed every project/part as a ‘room’ in The Nest and gave it one dedicated file containing all room-specific JS (not including libraries for 3D etc.). This project is now up in about 5000 lines, so I hadContinue reading “Game Project – Refactoring started”
Game Project – Nest-oil facility
New building in progress This building will be used as a facility to gather “oil” from The Nest, the important component used in all creations of buildings and life. The first two weeks was mostly about modeling different objects to use in the construction (girders, steel-beams, gears & chains). This last week, I´ve assembled everythingContinue reading “Game Project – Nest-oil facility”
Game Project – 3D Modeling (Factory)
Spent this week modeling a factory. 20160208: Started off with an 8x8x8 area with a backbone-pipe. 20160210: Made 6 backbones more in a circle around the center (like a hexagon) and added a bridge around an elevator. 20160211: Added walls at each backbone to surround each floor. 20160212: Decided to make each floor x2 inContinue reading “Game Project – 3D Modeling (Factory)”
Game Project – 3D Modeling (Clusters again)
20160201-20160207: Modeling buildings containing cells. I did some minimal adjustments to the locations of cells around the center, edited the pipes on cell-ceilings and some work on the elevator-shaft with panels and pipes. I also tested to attach rendered images onto each other.
Game Project – Orthographic Material #2
20160125-20160131: After some testing and reading, I saw that people were changing the rotation angle to 30° (60° in blender) instead of “true isometric” 35.264° so that the surface would have a 2:1 pixel ratio. I decided to leave the rotation in “true isometric” and instead correcting with an edited aspect ratio (1:1.157) in theContinue reading “Game Project – Orthographic Material #2”