Game Project – Refactoring started

When returning to coding after a lot of 3D-modeling, I felt that the project needed improvements. Earlier, I´ve designed every project/part as a ‘room’ in The Nest and gave it one dedicated file containing all room-specific JS (not including libraries for 3D etc.). This project is now up in about 5000 lines, so I hadContinue reading “Game Project – Refactoring started”

Game Project – Nest-oil facility

New building in progress This building will be used as a facility to gather “oil” from The Nest, the important component used in all creations of buildings and life. The first two weeks was mostly about modeling different objects to use in the construction (girders, steel-beams, gears & chains). This last week, I´ve assembled everythingContinue reading “Game Project – Nest-oil facility”

Game Project – 3D Modeling (Factory)

Spent this week modeling a factory. 20160208: Started off with an 8x8x8 area with a backbone-pipe. 20160210: Made 6 backbones more in a circle around the center (like a hexagon) and added a bridge around an elevator. 20160211: Added walls at each backbone to surround each floor. 20160212: Decided to make each floor x2 inContinue reading “Game Project – 3D Modeling (Factory)”

Game Project – Orthographic Material #2

20160125-20160131: After some testing and reading, I saw that people were changing the rotation angle to 30° (60° in blender) instead of “true isometric” 35.264° so that the surface would have a 2:1 pixel ratio. I decided to leave the rotation in “true isometric” and instead correcting with an edited aspect ratio (1:1.157) in theContinue reading “Game Project – Orthographic Material #2”

Game Project – Orthographic Material

20160111-20160117: After taking some time off, I just wanted to setup an orthographic 3D camera to get the same isometric view that I´m working with in 2D. First I needed to rotate the camera 54.736° around the X-axis or “Pitch” so that the camera would “look down”. Then I could rotate my objects 45° aroundContinue reading “Game Project – Orthographic Material”

Game Project – 3D Modeling (Clusters)

20151214-20151220: 3D Modeling, Cell-clusters Started to model clusters instead of single cells. I am planning to create images from these models to use in the 2D-view later, and by using a fixed amount of cells on each floor, it will be more about adding cell-clusters on different levels in a building. Buildings with cells willContinue reading “Game Project – 3D Modeling (Clusters)”

Game Project – Near-Isometric Projection

20151123-20151129: Deeper analyzes about isometric projection, which angles and height I wanted to work with before creating images. The “true” isometric projection with 120° between each axis had the “look” that I wanted (instead of the “military perspective”), but as in a lot of other games I went for the 2:1 dimetric projection instead becauseContinue reading “Game Project – Near-Isometric Projection”

Game Project – 2D / 2.5D

20151102-20151108: Rotation This week I started to think about how to display buildings with height in the 2D-view. When the x-axis was horizontal and z-axis vertical on the screen, I didn´t want to have the y-axis vertical or combined. So I decided to rotate x and z 45 degrees and then have only the y-axisContinue reading “Game Project – 2D / 2.5D”

Design a site like this with WordPress.com
Get started