I am currently doing some experiments with AR and sometimes it will require https to work. To run a https server for simple prototyping without enabling SSL in apache, generating certificates and/or other stuff that can take some time to get working, I finally found a simple node.js package named budo! https://github.com/mattdesl/budo After installing it globally, IContinue reading “Budo – serve files with https”
Category Archives: Tools
Laragon
Started using Laragon to make development-server(s) easier to run. (Automatic in tray) My setup is now 1 terminal for gulp watch and one terminal ready for git instead of additional terminals running php -S for each project.
Sqlite
I´ve started using Sqlite instead of mySql to hold information about objects in the game. This is mostly because Sqlite uses 1 file as the database and don´t require a (dedicated) host to serve the database like mySql does. So in my case, I can put a .sqlite file in the game-project and skip extraContinue reading “Sqlite”
GitLab & Gulp
20160321 – 20160429 As mentioned, I needed to break apart the big game project file into a few files and then use a tool to assemble them for production. Got it working with gulp (-concat) and spent some time on making my gulpfile The refactoring process included a lot of renaming, optimizing and changes inContinue reading “GitLab & Gulp”
Game Project – Refactoring started
When returning to coding after a lot of 3D-modeling, I felt that the project needed improvements. Earlier, I´ve designed every project/part as a ‘room’ in The Nest and gave it one dedicated file containing all room-specific JS (not including libraries for 3D etc.). This project is now up in about 5000 lines, so I hadContinue reading “Game Project – Refactoring started”
Game Project – Synchronizing
20151026-20151030: Node.js Last week I started reading about node.js while searching for multiplayer-solutions: http://gamedev.stackexchange.com/a/60440/73841 I wanted to try faster alternatives to MySQL for real-time updates about every objects position. After setting up a server and writing a smaller server-side-version JavaScript, I´ve decided to import needed code from the project through an http-call. In that wayContinue reading “Game Project – Synchronizing”
Game Project – Three.js
20150913: Three.js So, I got tired of spending too much time on my own WebGL-engine and decided to give three.js a try since it appears to be quite a complete library for WebGL and it´s already been a big inspiration. Now when I need more materials, importing meshes from Blender, UV-mapping for textures, lookat-functions forContinue reading “Game Project – Three.js”