20160111-20160117:
After taking some time off, I just wanted to setup an orthographic 3D camera to get the same isometric view that I´m working with in 2D.
First I needed to rotate the camera 54.736° around the X-axis or “Pitch” so that the camera would “look down”. Then I could rotate my objects 45° around the Z-axis or “Yaw” and the isometric angle for the camera would be ready.
Now I could render isometric images from 3D-objects, but in my 2D view I´m using a near-isometric view with a 2:1 pixel ratio.
These “true” isometric images would have a slightly different angle along the edges and not the same pixel ratio.
Will go through this more later…




